I was going to post this as a quote, but there are just too many to choose from. Some superb writing from @iA.
Allison House directed and animated this music video for “Summer Noon,” a new single from one of my favorite musicians, Jeff Tweedy (of Wilco). She describes the process and the challenges she faced in tackling new medium on her blog:
Beginners often hear fake it ‘til you make it, but scrappiness and transparency count for a heck of a lot. My mantra was whatever it takes.
I’m incredibly proud to announce that my primary client over the past year, Appurify, is joining Google. Appurify is a brilliant cloud platform for testing/optimizing iOS and Android apps, and designing/developing the interface over the past year has been a joy. I couldn’t imagine a better outcome for the team.
As a part of the transition, I’m happy to say Google asked that I join the team full time—and, after some consideration—I said yes. I started yesterday and am very excited see what the future holds.
Limbo was undoubtedly one of the most beautiful, striking games I’ve played—And it looks like Playdead will not disappoint with their next one either.
Laurence McCahill, Why happiness should be your business model
Joey Lomanto on an irritating trend in the design community for designers to put other (often newcomer) designers down:
Who are we to define the wrong and right ways to experiment and grow? You have to put in your 10,000 hours somehow and I’m not going to slap a label on anyone who’s passionate enough to work towards their goals. Is a hockey player not a hockey player unless they’re in the NHL? Or maybe a musician isn’t a musician unless they’ve released an album? What defines us shouldn’t be our accomplishments or status but rather simply what we practice.
A lot of companies pride themselves on openly failing and iterating on their products. So few allow their people to do so with their careers.Cap Watkins, Free to Be Great
Mills Baker presents an interesting essay on design’s role within startups, how it has evolved over the past few years, and whether “pretty” is enough of a differentiating feature to create success. While I don’t agree with all of the conclusions made—eg. citing Medium or Square as any sort of failure seems somewhat premature—I do agree with the general basic sentiment: Design goes far beyond UI and UX (even with all those lovely animations).
To me, though, this is not a problem “designers” face as much as it is a company culture problem. Yes, designers have been given a seat at the table, but which table and how many other seats are around it? In most early stage startups I consult for, there is no “executive” team member responsible for design. This means that all high-level strategic planning, even product planning, is done by a combination of CEOs, CTOs, CFOs, and investors. Many of these startups have a “creative director,” who will ensure a company’s brand resonates with its advertising, product, and communications—but is, at the same time, not consulted for actual strategic input. As these startups mature and grow in size, they will sometimes bring in a VP Design, often when their creative director’s daily responsibilities become too much to balance against interfacing with the executive team. Now, truly, design has a seat at the table; but so do a whole new batch of board members, COOs, and VPs. It’s already too late.
Designing, to a great degree, is an act of empathy. It requires an understanding of psychology, emotion, and relationships. It is of great mystery to me why this role is not considered fundamental when discussing strategy. Questions around pricing/licensing models, partnership opportunities, and even enterprise sales approach would all be better answered with a knowledgable, experienced designer in the room.
To this end, I’d love to see more startups embrace the role of CCO (Chief Creative Officer) from the beginning. The name itself implies an equality with CEOs and CTOs (both of which are common positions in 2-5 person startups), which I believe helps ensure their ideas are valued on strategic matters. Adding this role at the beginning signals to future employees (and customers) that the company not only values design, but a creative, human approach to doing business. This is the real “design” that unfortunately, in most cases, is still stuck in the high chair.